In 1965, Coco Chanel said, “Mode passes, style remains,” and while the iconic fashion house founder probably didn’t have RGB standing desks or Razer Boomslangs in mind as she said it, it’s just as pertinent to our own strange little corner of cultural expression as it is to high fashion. Over the last decade we’ve seen a very distinctive visual theme emerge from PC hardware, one drenched in multicoloured lighting, scribbled with tribal designs like a lower league rugby player’s arms, and built from black plastic into severe, angular shapes. The gamer aesthetic had us all in its thrall throughout the 2010s, but now manufacturers are steering away from it in favour of sleeker, more sophisticated product designs. Its days may be drawing to a close.
It existed at all because for so long beforehand PC gaming felt like sneaking in behind enemy lines and performing covert ops on beige machinery designed for much more sensible, productive pursuits. Indeed, that landscape of office-friendly, off-white hardware and peripherals is probably what prompted – ahem – gamer gear to take on such garish forms when it did emerge. Nobody knew quite how to sell home computers for about the first 20 years. They were boxes of amazing, unprecedented computational power, and they could do all sorts. But what should their manufacturers lead with when trying to convince people to swap large piles of money for them?
ALL WORK, NO STRAFE
Denne historien er fra October 2022-utgaven av PC Gamer.
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Denne historien er fra October 2022-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios