Like every MMO, Lost Ark wants to hook you with its endgame so you keep playing forever. You’re not done when you hit level 50. That’s just your character level. After that there’s a gear level to grind up for hundreds more hours.
The grind’s alleviated by a steady drip-feed of additions, the biggest of which add entire new continents with quests that extend the storyline, while between those are smaller events, often taking place on an island somewhere.
The latest is an odd choice: a crossover with The Witcher. While Geralt’s cameoed in other games like Soulcalibur VI and Monster Hunter World, The Witcher is dark fantasy in the Elric tradition while Lost Ark is so light you need shades. In fact I have a pair, a set of pixelated ‘8-bit’ sunglasses that are part of my extensive collection of ridiculous cosmetics alongside a pumpkin head, dinosaur costume and bright pink helmet shaped like a local triceratops creature. Even when Lost Ark aims for dramatic, it’s undercut because it cuts back to me and I look like a mouse dressed as a naval officer.
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Denne historien er fra April 2023-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios