My favourite thing in Darktide is the skull. OK, let me clarify – there’s definitely more than one skull. But I was enamoured with one in particular: the skull decoder, a grinning cranium with spider-like legs used to interface with computers. There won’t be a better interaction prompt this year than “Press E to prepare Skull Decoder”.
“There’s no hacking in 40K,” says Fatshark head of design Victor Magnuson, who spent about two hours talking to me while we played through a few missions. Thankfully 40K does have skull decoding – or at least it does now. “Everything we do we check with Games Workshop. They check every asset, every voice line, everything. It’s a back and forth. But especially since we’ve done Vermintide, they trust us.”
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Denne historien er fra September 2022-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios