Fuck this ship,” says graffiti, down on the mining deck where the bulk of a humongous spacecraft’s work takes place, “it’s a shitty capitalist organisation.” Dead Space may be a remake of a game from 2008 set in the future, but its concerns are modern. Through small, cumulative changes, developer Motive has not only revitalised the game, it’s highlighted its humanity.
As in the original you’re Isaac Clarke, an engineer (and a welcomely mundane kind of bloke) sent as part of a search and rescue team to investigate the loss of contact with a massive mining ship. Naturally, once aboard, you learn there’s been more than a technical issue and soon you’re fighting tooth and nail against murderous zombies.
“Cut off their limbs”, scrawled in blood on a wall at the outset of the story, isn’t simply a piece of environmental art that’s endured from the original, it’s instruction and world building wrapped up in a package with all the subtlety of a sledgehammer moulded out of plastic explosives; an approach to horror that’s effectively gleefully tossing buckets of red slop at the audience and yelling ‘Boo!’ between throws. It’s remained iconic because it is both an incredibly efficient way of communicating the game’s tone and mechanics and so morbid that you just have to laugh.
COMPLETELY ARMLESS
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Denne historien er fra April 2023-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird