Back when it was first announced in 2019, Humanity was a curious and mysterious thing; a game revolving around huge crowds of people, this central focus probably triggers unintended anxiety in a post-pandemic world. The obfuscation of what exactly the game was supposed to be was at least intentional, according to producer Mark MacDonald.
Now that a time-limited demo has been released, it’s clear that Humanity is quite unlike anything Enhance, best known for its transcendent synaesthetic experiences, has done before. That’s mostly because the concept comes not from studio head Tetsuya Mizuguchi but from outside games. “It’s our collaboration with this company called Tha, [which is] headed up by a very influential younger guy named Yugo Nakamura,” MacDonald explains. “He’s very well known in Japanese design circles. He and Miz got along like a house on fire.” Similarly the atmospheric audio, consisting of otherworldly fragments of synthesised vocals, is also the work of external sound artists, leaving Enhance to focus on the game design.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird