After an opening with a character called Kafka (on an intergalactic most wanted list) playing an invisible violin as alien A lifeforms warp in to try to take control of a space station, your own amnesiac protagonist (known as The Trailblazer) wakes from a deep sleep, itching to tackle the aforementioned danger. Deeply anime, chaotic, and bold, Honkai doesn't really slow down from here - start as you mean to go on.
If you've played Genshin Impact, developer MiHoYo's massively successful PlayStation hit, you'll find this a weird mix of familiar things and exciting new ones.
Going hands-on, the immediate difference is that Honkai: Star Rail is turnbased, not real-time.
You can pick a fight with the enemies roaming the pulsing, colourful, futuristic environments by running into them, attacking them, or unleashing a special skill.
How you start a fight will dictate the size of your advantage, or lack thereof, with the skills often giving you massive bonuses like making an enemy start the battle while frozen.
(Talk about an icy reception.) From there, it's all about taking advantage of elemental weaknesses to break an enemy's stance, ensuring you're able to do more damage while slowing down the rate at which foes can retaliate. In battle, each of your party members has a normal attack, a special skill, and an ultimate - and this is where things get interesting. The party members share the resource needed to use special skills, which is generated by using normal attacks and depleted every time a special skill is used.
RAILBLAZER
For all that, things follow a standard turn-based ruleset, with characters acting according to their speed stat.
Denne historien er fra July 2023-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra July 2023-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird