After our first half-hour of play, this review was provisionally one line long and ended with a 3/10. But 17 hours later, it's not a disaster. It's best described as 'modern Sonic going full modern Sonic'. Some people will undoubtedly say 'Oh goodness, never go full modern Sonic', but there it is. A festival of nonsense, absolutely, but surprisingly rich with dense, rewarding activity.
So why the awful first impression? Well, at low-speed Sonic lurches around like a tipsy rockstar unable to handle his drink, tripping and glitching on ground that's the slightest bit uneven before diving headfirst into oblivion. Try to do anything against the direction of play or attempt to scale the environmental scenery with the jump button and both the camera and the controls freak out, leaving you gasping in disbelief at the shambles that follows on the screen. All the while, the game engine struggles to draw the bonkers-level furniture that clutters the skies. Before you learn how to play it, it's a mess.
So let's understand it, then. Frontiers is, essentially, a sandbox full of 3D Sonic's trademark set-pieces. What was once meticulously crafted in 3D for three seconds of eye-popping spectacle in 1998's Sonic Adventure is now moment-to-moment bombast. Grind rails, boost pads, and paths of rings for dashing along are all placed perfectly between wall jumps, lock-on targets, and pulleys in short, arcadey sections of play. And if you do what the designers intend you to, it feels serene and masterful - a festival of speed as Sonic moves in a way no other game character does. Each such section has a small reward, and in between you can explore to find little Chao-like creatures called Kocos, solve environmental puzzles, or even go fishing with Big The Cat.
ADVENTURE TIME
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Denne historien er fra January 2023-utgaven av PLAY Magazine UK.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird