Few games are as iconic and influential as the original Resident Evil 4. Not only did it shake the dust offthe series’ survival horror formula, it was a shocking technical achievement when it launched in
2005, going on to set the standard for third-person action games. Which is to say revisiting the game for a ground-up remake is no small task. There’s nothing rotten or decayed about the original release, so where do developers strike the balance between being faithful to the 2005 classic and reinterpreting what ‘cutting-edge horror’ means?
The game’s producer, long-time Resident Evil veteran Yoshiaki Hirabayashi (who also served as producer on the sublime Resident Evil 2 remake) is well aware of the need to get that balance right. “I know that fans have their own memories of the original game, and there are a number of features that I thought should be preserved,” he tells us. “One of the most important of these is the game design of the original, which allowed players to come up with individual strategies and playstyles that suited how they wanted to enjoy the game.”
While survival horror has always challenged players to decide how best to apply limited resources to dangerous situations, the extra fidelity in Resi 4 allowed much more creativity from a moment-to moment mechanical standpoint. Whether you’re deciding how to juggle enemies throughout larger maps or simply choosing to quickly shoot an enemy who’s getting too close in the leg to stagger them, the power is in your hands.
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Denne historien er fra April 2023-utgaven av PLAY Magazine UK.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird