Known for his comedic spin on the horror genre, filmmaker Sam Raimi (Army of Darkness) brings that cinematic sensibility to Doctor Strange in the Multiverse of Madness with support provided by Marvel Studios VFX supervisor Janek Sirrs (The Avengers) and vendors such as Digital Domain, which had to create colliding worlds, a hexed apple orchard, Sinister Sanctum Sanctorum, a mirror trap, and high-resolution digital doubles that totalled 100 complex shots.
“We were handed over a package of concept art for the various scenes that we were going to be working on, so we had a rough idea, but it was a lot of different ideas that we had to narrow down and sort through,” states Digital Domain VFX supervisor Joel Behrens. “Sam and Janek had a clear idea of what they wanted for these sequences. As far as us coming up with ideas and running stuff by them, that was fluid and smooth.”
Digital Domain had to come up with how effects simulations would work, to show what a universe looks like after a secondary universe has collided with it and is being ripped apart. “There is definitely a way that we build it so that it’s effectsfriendly. We call it ‘water tight’ so surfaces have backings to them and it’s not just a hollow shell of a building. The client had a backlot location in London that was our basic intersection and street that you see multiple times throughout the movie in various universes. We had the ground level of buildings built as set pieces and dressed accordingly per universe, and then they would do a LiDAR scan of that.
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CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
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Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting