Annibale Siconolfi, also known as Inward, is an artist and architect based in Italy, characterised by a unique and complex 3D modelling of futuristic cities and landscapes.
He has experimented and studied different 3D techniques with the aim of giving life to his visions, defined by endless urban scenarios, and the coexistence of nature and technology.
An architectural education and a love for 3D has coalesced in a beautiful blend of talent that gives birth to out-of-this-world ideas.
Despite the sci-fi leanings, his work is sensitive to many present issues such as global warming, human overpopulation and pollution.
If you've never come across Inward's work, you're in for both a visual treat and an uncovering of influence and workflows.
How did you get into creating 3D art in the first place?
I started experimenting with 3D software during my university studies in architecture. After studying at university, I found the amazing work of talented 3D artists and began to experiment with more creative ways to use 3D software. I'm influenced by the work of great architects like Le Corbusier, Antonio Sant'Elia, Étienne-Louis Boullée, Giovanni Battista Piranesi, and more. I think they were true visionaries.
You're renowned for creating vast worlds. Where do you start with producing art that is so huge, and yet so detailed?
I have a background in architecture, so it's natural for me to work with urban settings.
I studied in Rome where I was surrounded by great examples of ancient architecture. I also produced electronic music for many years, mostly drum and bass or neurofunk, which is a very complex and detailed genre. I think that all of the studies and experiments I've done in the past converge in my art today.
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Denne historien er fra July 2023-utgaven av 3D World UK.
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