Most recently, his organization worked with Sony to help create its new Access controller for the PlayStation, designed to make it easier for people with disabilities to play.
Q: WHEN DID YOU BEGIN CONSULTING FOR SONY ON THIS CONTROLLER?
A: We’ve had a relationship with Sony for other projects for a while. Sony has been on the forefront on the software side of creating accessible experiences. But about five years ago, they reached out to us and said, we have an idea. Can we talk to you about what this idea is?
Q: AND WHAT WAS THE IDEA?
A: They wanted to create a controller that really supported players with disabilities and wanted to learn from our organization on what the experience was like — what were they solving? When they came to us, they were looking at what do we need to worry about — this disability or this disability? And we talked to them about how disabilities, you know, show me a person with multiple sclerosis and I’ll show you a person who can be, hard of hearing, I can show someone who has a visual impairment or a motor impairment. So thinking on the label of a disability is not the approach to take. It’s about the experience that players need to bridge that gap between a game and a controller that’s not designed for their unique presentation in the world.
Q: HOW ARE GAMERS WITH DISABILITIES PLAYING WITHOUT THESE CONTROLLERS?
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