Blender started making short films in 2006. These Open Movies are a testing ground for open source software and a showcase for what’s possible with those tools. Since 2007, the Blender headquarters in Amsterdam have employed developers in tandem with a thriving animation studio.
As a Blender veteran, Andy Goralczyk has contributed to numerous film projects at the studio. He made furry rodents for Big Buck Bunny and rendered robots in Tears Of Steel. In Cosmos Laundromat, he was responsible for simulating a colorful tornado, and recently he directed the short film Spring, inspired by his childhood in the mountains of Germany.
Can you tell us about your background in 3D?
My journey in 3D is tightly knit with the history of Blender. I started learning 3D as a hobby while I was in high school. That was roughly 20 years ago! Back then Blender really was the underdog of 3D graphics, but it offered me my first steps in this exciting universe. Over the years, my hobby turned into my job as I became more involved with Blender’s development. My first professional gig in 3D was also Blender’s first Open Movie project: Elephants Dream in 2006.
I returned to Amsterdam numerous times starting in 2007 for various film projects and finally took a full-time contract when we made Cosmos Laundromat: First Cycle in 2015. Since then, Blender has grown as a company thanks to the Blender Cloud and Blender Development Fund, and along with our studio art team I’ve worked on several more film projects.
My biggest learning experiences recently have involved working as a production designer on Agent 327: Operation Barbershop and directing my own short film Spring.
This story is from the January 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the January 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot