Developing a skillset in real-time graphics is in higher demand today than it has ever been, with studios looking to replace their slow pre-rendered pipeline with highly responsive and interactive alternatives. Alongside this there are many companies looking to break into the emerging field of VR, and all of this runs in tandem with existing users such as the video games industry, which is continuing to grow year on year!
Keeping inspired to create is easier than ever with online outlets like ArtStation for ideas and challenges, and with every new project comes a new opportunity to further expand your knowledge.
While taking a project into Unreal Engine can be relatively simple, there are still a lot of settings to contend with and issues that can arise that you might not know how to correct. This tutorial, set high up in the Himalayas, will go over my general workflow for setting up a scene, how to tackle lighting, and how to export final stills and videos. Along the way we will dive into some common issues and how to resolve them, such as flickering ray traced shadows and making your game launch whilst looking through a custom camera. Finally we will go over some simple tricks in Photoshop to create a final render that breaks the rules a little to cover some of Unreal’s shortcomings for this project.
Hopefully you’ll learn some new tips and tricks, so let’s get stuck in!
01 LOCATION, LOCATION, LOCATION
This story is from the July 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the July 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot