My passion is everything that exists in the CG world, and I spend all of my time in this field. Reading magazines, working with many different types of software, and getting acquainted with plugins that can help me progress more and more.
In this tutorial, we are going to learn how to simulate a food dish scene. The idea for this render started when I saw some tasty pictures on the internet. This Royal Dish image is a personal project, and I decided to try something a bit different.
To get started, we need a great reference that we can find by searching on the internet, going to a restaurant, or even watching the food channels.
The design, detail and also colour variation in this scene are very important elements, because we are aiming to create a dish that’s so attractive, it’ll make everyone hungry! A variety of software is used to achieve a beautiful and realistic scene, which you can see in the different stages of the final rendering process. Let’s get started!
01 UNIT SETUP AND BASIC MODELLING
Before we begin, the most important part of modelling is the correct unit setup. I set centimetres for this project.
In this scene, I decided to use a wooden plate for the food. So I went to Megascans, and also decided to place a bread model next to the plate, to give a good balance of brown colour. I used a steak model and changed the material to give it a juicy look, to reinforce the sense of hunger.
02 NAPKIN SIMULATION
This story is from the May 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot