For this type of substance, I selected the Physically Based (Metallic/ Roughness) Graph Template and deleted the Metallic output.
At this point, we can start to add the nodes necessary for this material, so from the Substance Designer library we need: the BnW Spots 2 and Cells 3 noises, the Height to Normal World Units filter, three Levels filters, a Blend filter, the Gradient Map filter that will give colour to the substance, and the Warp filter, a key element that will help us to mix the two noise generators.
هذه القصة مأخوذة من طبعة Christmas 2019 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة Christmas 2019 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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