Eric Jacobus has been an actor, stuntman and action coordinator since 2001, as well as having a background in programming. He has gone on to have a varied career that includes producing, starring, stunt coordinating and directing. Jacobus also co-founded SuperAlloy Interactive, an action design studio that specialises in motion capture, combat design and previsualisation. He recently sat down with 3D World to discuss an action-packed day in his life.
What does a typical day at SuperAlloy involve for you?
Every day, I’m up at 5am to read my Bible and see my kids when they wake up. Otherwise there is no typical day. For shoot days, I arrive at the studio at 7am to set up any tech for previsualisation, motion capture or virtual production. Then at 9am we will begin eight hours of choreography, previs, mocap, falls, reactions, attack animations, navigation or cinematics. Some days it’s 12 hours of what I call ‘WEEC work’ – workout, email, editing, calls. Other days are travelling, consulting, trade shows, meetings.
Can you describe your role as co-founder of SuperAlloy Interactive?
This story is from the April 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the April 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot