Fountains are an attractive addition to public areas, gardens or large courtyards, and in this tutorial we’ll learn how to create one for our 3D scenes. First, we are going to enter the model into the software, and then we will undertake the materialisation, construction and preparation of the model. Next we will build the volumes through which water needs to be thrown up or down.
The next step will be to enter into Phoenix FD and start simulating water. Finally, we will examine how to achieve a successful output from this plugin and render from the fountains in two modes.
Working with this specialised plugin can be a tricky thing to master, so I have tried to provide a detailed step by step so that even newcomers can discover how to get to grips with it.
01 UNIT SETUP AND MODELLING
To start each project in 3ds Max we first need to go to the unit setting, then we import the object on which we are going to simulate the fountain. We do not need to prepare the scene for rendering at this time. The techniques for working and preparing the model could easily be used for different types of fountain, such as a wall or even inside a pool. However, you should try to use a model that has a basin for water to flow into it after the simulation.
02 POLYGON ID FOR DIFFERENT SURFACES
This story is from the March 2021 edition of 3D World UK.
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This story is from the March 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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