In this tutorial, we will take a look at how to create a simple realistic scene. To start off, we need a great architectural design, then some high-quality assets and textures for making our design more realistic. After that, we will use a combination of lighting, colour harmony and composition to create our desired final look.
01 MODEL THE ROOM AND INTERIOR
As you can see, this project only requires some simple modelling; you just need to know about dimensions in architecture to model this room. After creating the room it’s time to arrange the furniture. Some assets were purchased from 3dsky and Evermotion and the rest modelled by me. Next we’ll place our models in the scene. I wanted to depict the inside as warm and the outside cold, so I used a fireplace in the room and for outside I made the weather rainy.
02 FABRIC
For the fabric I used Marvelous Designer. First, I exported my collision object with OBJ format, then in the 2D scene I created a 100*50cm rectangle for my fabric and in the 3D scene, I moved it. For controlling your fabric, click the simulation button. For better simulating you can decrease particle distance. For exporting, consider the scale of the object. After importing to 3ds Max, you should optimise your fabric by using ProOptimizer.
03 HAIR AND FUR
For hair, I used the Hair and Fur modifier. In the Dynamics parameters, you can simulate that in Live mode. Just click on Live and you’ll see the hair start moving based on the Dynamics parameters. When you’ve got your desired result, just press Esc and then click freeze. After that, I used Styling for further tweaks.
This story is from the September 2020 edition of 3D World UK.
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This story is from the September 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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