Simulating reality is not just a challenge for motorsport engineers, but for today’s game developers, too. With computer capacity relentlessly increasing, racing games are now modelling more parameters than ever before. So, why has Esports become so popular? How effective are these virtual racing games at representing the real racing environment? And, what are the differences between these gaming platforms and high-level engineering simulators?
The popularity of racing games has soared recently. Yes, partly due to locked-down countries courtesy of the Covid-19 pandemic, but also because major championships have jumped aboard the gaming bandwagon and established their very own Esports series. Before the pandemic, the likes of F1 had already completed two championships of its Pro Series where each F1 team competed with its own professional Esports drivers. With live streams, commentary, and sponsors, Esports has become its own category of motorsport.
Interactive engagement
Perhaps more importantly than that, Esports engages motorsport fans at a much more interactive level. Unlike other sports, if you want to race yourself you either have to settle for gokarts, participate in track days or have enough money to pay for a seat in a entry-level racing.
‘Living in this era where people want to consume information, if people don’t understand the complex technology behind racing, or it is not explained to them, they can lose interest and switch to other sports,’ says Aristotelis Vasilakos, head of vehicle handling and R&D at Kunos Simulazioni, the company behind the Assetto Corsa software. ‘In simulated racing the driver has to be their own race engineer and their own team because they have to make set-up changes themselves. This gives them a much deeper understanding of what it’s really like in motorsport.’
This story is from the July 2020 edition of Racecar Engineering.
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This story is from the July 2020 edition of Racecar Engineering.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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