Agents Of Mayhem
Edge|June 2017

Volition returns to the open world, but leaves the Saints behind.

Agents Of Mayhem

You can pinpoint the exact moment the Saints Row series redefined itself. Once barely more than a GTA clone, Saints Row: The Third saw Volition swap gangbanging for a frequently silly satire on celebrity culture and violence. In the opening mission, The Boss jumped out of a helicopter towards a penthouse full of corporate goons, backed by Power – Kanye West’s ironic ode to fame and notoriety. The new direction was brash, confident and revelled in excess. It felt right. Skip forward to Saints Row IV, and The Boss was the President of the USA, fighting aliens in VR after the destruction of Earth. After that, Volition was always going to have an escalation problem. Hence Agents Of Mayhem. There’s a canonical link if you want one, but Agents Of Mayhem isn’t Saints Row. This is, after all, a game in which no one man does have all that power. Instead, your potential abilities are spread across 12 characters.

This story is from the June 2017 edition of Edge.

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This story is from the June 2017 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.