The BAFTA-winning voice actor on changing careers, inclusive storytelling, and playing games without thumbs
Cissy Jones is a voice actor for videogames. While perhaps best known for her BAFTA-winning role as Delilah in Firewatch, she’s also been cast in Telltale’s The Walking Dead adaptation, the Dishonored series, and Life Is Strange, in which she voiced Chloe Price’s waitress mother, Joyce. A former Silicon Valley operative, here she tells us how she moved from the boardroom to the sound booth.
How did you get into voice acting?
I used to work in corporate in Silicon Valley for ten years – venture capital firms, startup companies – and I hated it. I just always felt like there was something else out there. Then I was listening to the radio one morning and I heard Nancy Cartwright [the voice of Bart Simpson] talking about what a great job voiceover was. She mentioned a nearby school, and I started taking classes that week. Two years later, I was able to get out of corporate!
Did you always intend to work in games specifically?
This story is from the June 2018 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2018 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image