The SAG-winning actor on bad films, games, and the broken link between the two.
Paul Scheer is a comedian and actor who made his mark as a creator and star of the MTV sketch series Human Giant. Since then, he’s starred in various TV shows such as The League, Fresh Off The Boat and Veep, and continues to host How Did This Get Made, a podcast (mostly) about bad films.
What gave you the idea to start How Did This Get Made?
My wife June and I had just seen Wall Street 2 and we went to a party after. We started talking to our friend Jason about it and we were finishing each other’s sentences, laughing and talking, and he says, “Oh, this is a podcast”. And it just plays into Jason, June and I sharing that we love movies. Even these movies that are not the best of the best, we love talking about them and we love the experience of seeing a movie together. I see that as a universal thing, that one of the best parts about going to the theatre is the talk you have afterwards.
You’ve done over 100 episodes now.
We’ve done over 100, but we’ve done them over such a long period of time – eight years. We don’t do many, and I think that keeps it fresh, because we all have different careers: writers, directors, actors, we’re all doing our stuff. It’s still very much a hobby.
This story is from the September 2018 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2018 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image