Lara Croft returns in this polished sequel
The opener is frustrating, but over quickly. Rise then sticks to a mostly consistent level of interactivity. There’s still plenty of set-piece spectacle, but these pace-breaking action segments trust you to read environmental clues and react. This is emblematic of Rise as a whole. It’s not that Tomb Raider’s missteps have been eradicated, but they’ve been dramatically reduced. Slo-mo quick time event sequences, awkward conversations, and by-the numbers miniboss fights take up a lot less of the 15-or-so hour running time.
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