Before We Leave
Maximum PC|August 2020
Build a cosy colony, but beware of the whales
IAN EVENDEN
Before We Leave

READERS OF A NERVOUS disposition may want to look over the page at the game in which you chainsaw bad guys, because despite its nonviolent nature, city and planet-builder Before We Leave hides a dark secret: It calls its population “peeps.”

Players who can get past the twee, however, will discover a 4X game without the extermination—a 3X if you like—in which your citizens emerge from an underground bunker to revel in the sunlight of a rejuvenated world. What the disaster was that forced them down into the darkness we’re not told, but judging from the artifacts left on the surface, the peeps’ ancestors were once an advanced spacefaring civilization.

This story is from the August 2020 edition of Maximum PC.

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This story is from the August 2020 edition of Maximum PC.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.