Create your own story in a brutal, uncaring world
Nobody cares about you. You aren’t special. You don’t matter. You are not the centre of the universe. I’m not used to games telling me this, but this is Kenshi’s whole thing. It’s an RPG set in a brutal world that doesn’t give a damn whether you live or die, and there’s something strangely compelling about that concept.
“You are not great and powerful”, says developer Lo-fiGames. “You don’t have more ‘hit points’ than everyone else.” A bold stance for a genre where you’re often cast as an all-powerful hero. But it’s also an exciting one, because RPGs are some of the tropiest games around.
Kenshi has been in development for almost a decade. The first video of the game in action was posted on Lo-Fi’s YouTube channel in 2008, but it’s nearing a full release after arriving on Steam Early Access in 2013. It’s a hugely ambitious game, taking place in a hand-crafted world that adds up to 870 square kilometres of space.
This story is from the July 2017 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the July 2017 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios