The early-access pirate MMO pits reality against expectation
Our first foray into the high seas of pirate-themed MMO Atlas is a remarkably literal one – we spawn at the bottom of the ocean, rather than in one of the intended, very-much-land-based freeport starting points. Our second sees us spawning in a freeport, only to encounter an elephant suspended over a street like an archway, its backside and head clipping through buildings on either side and its feet making walking motions a metre off the ground.
Atlas is in Early Access, so bugs are to be expected, but they’re also worth warning you about. That’s partly because the game is also being sold for just under £25 – a not-insignificant dent in one’s wallet – and partly because it would be easy to fall in love with Studio Wildcard’s ambitions for the game.
This story is from the March 2019 edition of Edge.
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This story is from the March 2019 edition of Edge.
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