The artist known as Remute on making music with Sega Mega Drives and the enduring appeal of retro games
Von Denis ‘Remute’ Karimani’s career since his debut EP Hypnoconsole in 2002. Two years ago his album Limited was released on 3.5-inch floppy disk – and his latest project, Technoptimistic, comes on a Mega Drive cartridge. Here, he discusses his love of Sega’s 16bit system, and why niche formats make for more rewarding listening.
What are your very earliest memories of playing videogames?
I got a Commodore 64 when I was five years old – that was my first entry into the gaming world. Right after that I got a Nintendo Entertainment System, and when I was eight I got a Mega Drive. That was the most powerful gaming experience of my childhood because of the graphics, and of course the music. I actually had the feeling that I was in the minority with a Sega console in Germany – I was the cool kid with the Mega Drive and every kid wanted to come over and play.
Was it the Mega Drive that first sparked your interest in music?
This story is from the May 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image