In just four years, Zheng Wei Gu went from bedroom hobbyist to big-budget films. Gary Evans finds out how…
Prepare to feel very, very jealous. Guweiz, who took up drawing aged 16, recently completed artwork for the live-action version of Ghost in the Shell, featuring Hollywood star Scarlett Johansson. He’s 21.
Growing up in Singapore, the artist – real name Zheng Wei Gu – focused on doing well at school, passing exams and getting into a good university. He planned to become a pharmacist. Then he saw a video on YouTube, a tutorial on how to draw an anime face. He gave it a go, and managed to replicate the picture pretty well.
“It was probably a video meant for 12 year olds,” he says, “Given that I was 16, it wasn’t too hard for me to end up with a decent copy. Still, I filled up a few pages trying to copy the steps.”
Over the next year, Guweiz spent every free moment drawing. Then he enlisted for national service (a mandatory two years spent as a fulltime soldier in the Singapore army), which gave even him more time to draw and think about drawing. Yet with no formal training, he was “drawing blindly” and making plenty of mistakes. As the artist puts it, “I was like a random guy who decided he was going to start making gourmet soup, but with only memories of the really good soups he’d tasted before.”
Guweiz searched the internet for references. Photographers became a good source of inspiration. He stopped drawing blindly and based work on the real world. Social media became his art school. He used it for advice and feedback, for validation that he was moving in the right direction. His posts often reached hundreds of thousands of people.
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Denne historien er fra July 2017-utgaven av ImagineFX.
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Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world