How To Get A Job In Games
ImagineFX|January 2019

Level up Recruiters from leading video game studios tell Tom May what they’re looking for in an artist

How To Get A Job In Games

Want to work as an artist in video games? Then good news: the industry is booming and most studios are hiring. So how should you go about getting your dream job?

The first step is pretty straightforward: check out advertised jobs on your preferred company’s website. Right now, for example, British games studio Creative Assembly has five artist roles listed at www.creative-assembly.com/careers.

“We recruit in a wide range of fields,” explains Kevin McDowell, the art director for its Total War series. “These include concept art, concept design, UI design, character art, animation, rigging/tech animation, technical art, real-time VFX, environment art, cinematics, illustration and art management. And we will scan the globe to find the right people.”

But the ‘right people’ aren’t just talented artists. More importantly, they’re the perfect fit for the job. Which means it’s vital to familiarise yourself with the company’s games and tailor your portfolio precisely.

“Make sure it’s not a big leap for the hiring manager to see you working in their team,” stresses Johnny Taylor, who’s the director of visual development at social games giant King. “You’d be amazed at how many artists apply to work on a game like Farm Heroes Saga, but they have a hardcore AAA-style portfolio and little else.”

Instead, “each piece in your portfolio should be specifically designed to answer a question about your skill set,” says Kevin. “See it from the art director’s point of view. I’m looking for a very specific match between the role and your portfolio. For example, if I’m looking for a character artist I’ll want to see both male and female characters. But amazingly, some portfolios I see feature only men or only women.”

Diese Geschichte stammt aus der January 2019-Ausgabe von ImagineFX.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der January 2019-Ausgabe von ImagineFX.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS IMAGINEFXAlle anzeigen
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 Minuten  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 Minuten  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 Minuten  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 Minuten  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 Minuten  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 Minuten  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 Minuten  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 Minuten  |
January 2025