Tor Frick: Design Without Limits
ImagineFX|November 2019
Modo’s Flexible Modelling Tools And Amd’s Powerful Hardware Help The Leading Games Artist Meet The Punishing Production Schedule At His Start-up Studio, Neon Giant
Tor Frick: Design Without Limits

Throughout more than a decade of AAA game development, Modo has been a constant in Tor Frick’s life. Regarded as one of the leading artists in the industry, Frick has used Foundry’s creative 3D modelling software since the very start of his career.

Today, Modo forms the heart of the art pipeline at Neon Giant, the studio that Frick co-founded in 2018, where the improved modelling tools and Radeon™ ProRender GPU render engine in the new Modo 13 Series – backed up by AMD’s powerful Radeon™ Pro Duo graphics cards and massively multi-core Ryzen™ Threadripper CPUs – help him meet the often brutal development schedule for the company’s debut game: an as-yetunannounced cyberpunk title.

MODELLED IN MODO

“We’re doing pretty much all our modelling in Modo, from weapons and characters to [entire] environments,” says Frick. “Modo is well suited to game art because it’s so easy to swap between different types of modelling, like subdivision surfaces and low-poly work. It’s all seamless.”

Frick, who describes his long-term goal as “to blur the line between concept art and production art” also uses Modo in his wider role as Neon Giant’s art director, using the software’s procedural modelling tools and non-destructive Boolean system to quickly explore designs for new assets.

This story is from the November 2019 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the November 2019 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM IMAGINEFXView All
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 mins  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 mins  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 mins  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 mins  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 mins  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 mins  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 mins  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 mins  |
January 2025