Use Reference To Design A Boss Character
ImagineFX|Christmas 2019
Tancred Dyke-Wells walks through the process of concepting and painting an endgame character for his new video game, Skeleton Crew
Use Reference To Design A Boss Character

I’m going to walk through the process of designing and painting an elaborate end-o-flevel boss character, ready for integration into our game engine. Our antagonist is Cichol, the Bloodless King. He’s a huge lich, an undead sorcerer king. He needs to be a terrifying foe with wow factor!

However, unlike an illustration focused purely on storytelling impact, I have to start from gameplay considerations. What are his attacks?

Does he have to dash or teleport? Maybe our boss will scatter teeth that spawn warriors, summon a cursed sword or use darkness to shroud the play area. Perhaps eye socket gems will signify weak spots?

My design needs to ‘telegraph’ dangerous aspects of the character and communicate critical vulnerabilities. A game character’s form must follow their function.

I’ll need to think about rigging – designing him to be split up into pieces for animation, some rigid attachments and some ‘soft’, flexible meshes. Chunks of armour will be stripped off as the battle progresses, so the anatomy underneath needs to be painted.

I also need to be mindful of the scale that our boss will appear on screen. Will player character’s jumps be sufficient to hit his tender spots? Will his hands be the right size to crush them? Cichol needs to be big enough to intimidate but not so huge that he gets stuck on the scenery. Now wouldn’t that be awkward?

1 Gameplay ideas from my helpers

After drafting a few initial gameplay ideas with the team, I go to my principal design consultants: my kids. I ask (okay, pay!) them to propose how Cichol should behave during the boss battle, and their sketches present a range of fun ideas for vulnerabilities and combat moves. The idea of a phylactery (soul jar) that floats above our Lich and offers an occasional weak point is a keeper.

2 Inspiration and reference

This story is from the Christmas 2019 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Christmas 2019 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM IMAGINEFXView All
Jan Wessbecher
ImagineFX

Jan Wessbecher

Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments

time-read
9 mins  |
Christmas 2024
Kyounghwan Kim
ImagineFX

Kyounghwan Kim

The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly

time-read
5 mins  |
Christmas 2024
Slawek Fedorczuk
ImagineFX

Slawek Fedorczuk

Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.

time-read
10 mins  |
Christmas 2024
Raquel M. Varela
ImagineFX

Raquel M. Varela

Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"

time-read
1 min  |
November 2024
Estrela Lourenço
ImagineFX

Estrela Lourenço

Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.

time-read
1 min  |
November 2024
Daria Widermanska
ImagineFX

Daria Widermanska

Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.

time-read
1 min  |
November 2024
Allen Douglas
ImagineFX

Allen Douglas

Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.

time-read
1 min  |
November 2024
Thaddeus Robeck
ImagineFX

Thaddeus Robeck

Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.

time-read
1 min  |
November 2024
DRAW FASCINATING SYMBOLIC ARTWORK
ImagineFX

DRAW FASCINATING SYMBOLIC ARTWORK

Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow

time-read
5 mins  |
November 2024
First Impressions
ImagineFX

First Impressions

The artist talks about his journey into the mythological world

time-read
2 mins  |
November 2024