Lego Worlds
Official PlayStation Magazine - UK Edition|May 2017

Sandbox fuelled by your imagination lacks any of its own.

Kirk Mckeand
Lego Worlds

Traveller’s Tales has built a game about potential. This is a creative sandbox in which the tools grant you the potential to construct anything – it’s literally virtual Lego, each iconic block represented – and it’s also potentially an excellent game. But, just like your imagination and patience will likely stop you short of recreating the Sistine Chapel, it never lives up to that promise.

Lego Worlds seems like an attempt to work Lego into the Minecraft template. However, outside of procedurally generated biomes, dungeon crawling, building, and skeletons that want to murder you, there are few similarities between the two games. This isn’t a survival game, for one thing. In true Lego fashion, death here is meaningless: you’ll keep your inventory and respawn immediately, losing only a few studs (read: currency) for your terminal trouble. You’re not tasked with hunkering down for the night – you’ll instead head out hunting down collectibles.

This story is from the May 2017 edition of Official PlayStation Magazine - UK Edition.

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This story is from the May 2017 edition of Official PlayStation Magazine - UK Edition.

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