From Halo’s 30 seconds of fun to Doom Eternal’s pounding combat loops, every first-person shooter moves to its own rhythm – even if it’s one you instinctively feel rather than hear. Recently, game developers have been looking to turn the volume up and make that connection more explicit. Harmonix’s Audica combines shooting and music, but it’s more a rhythm game with guns than the reverse. VR favorite Pistol Whip, meanwhile, sets its on-rails action to a driving EDM score. Now two new games are going a step further: they’re FPSes first and foremost, but they demand your actions match their tempo.
If you spend any time on social media, you’ll likely have noticed one game in particular making a splash. In April, Dan Da Rocha tweeted a 30-second snippet of footage under the Screenshot Saturday hashtag. “Here’s a rhythm FPS game we’ve been messing around with,” he wrote. “It’s been pretty fun to work on so far!” Yet the idea behind Gun Jam was not new by any means; he’d been kicking it around since early 2018 while working on puzzler QUBE 2. “I was playing this FPS prototype and trying to think of a unique hook, something that hadn’t really been done before,” he tells us. As he played, he began to zone out and listen to the background music before inspiration struck. He started tapping his finger on the desk in time with the soundtrack, and then carried on playing, this time forcing himself to only shoot on the beat. “It felt pretty good,” he says.
This story is from the August 2020 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the August 2020 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart