Founded 2014
Employees 35
Key staff Szymon Bryła (CEO and studio head), Radosław Ratusznik (co-founder and game director)
URL www.omlgames.com
Selected softography Ghostrunner, God’s Trigger, Warlocks Vs Shadows
Current projects Cyber Slash, Ghostrunner 2
The masked protagonist of Ghostrunner lives dangerously. Their single hit point means a single mistake can be the difference between life and death in levels that present as daunting gauntlets, sprinkled with trigger-happy enemies waiting to cut your life short. “It’s an interesting dynamic. Yes, you’re gonna achieve a lot, you could topple the regime, you can defeat everyone if you’re good enough. But at the same time, at each and every moment, you’re just one step away from failure.” For a second, we almost forget that narrative designer Jan Gasior is talking about Ghostrunner, rather than the journey of its creators. Well, regime-toppling aside.
After the poor commercial performance of its first original game, God’s Trigger, Kraków-based developer One More Level found itself walking a knife edge. However, a willingness to experiment, and to try its hand at everything from work-for-hire gigs to selling game bundles and publishing, has helped the studio carve a path through the volatile world of game development.
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Esta historia es de la edición March 2022 de Edge.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart