DEVELOPING PROBLEM
One of the many trains of thought prompted by these reports is why such toxic workplaces might be endemic to the videogame industry in particular. The DFEH lawsuit offers one potential reason, calling it a “male-dominated industry”. HR specialist Caroline Stokes points to the pressures that most studios are operating under, both financially and in terms of backlash if a game is received poorly. Another problem, she notes, involves the pedestals on which notable developers can be placed. This contributes to “a sense of superiority”, which means attempted remedies can be viewed as “a pain in the neck that’s getting in the way of them programming or doing their art or, you know, doing things how they used to be able to.”
By now, you’re probably familiar with at least the broad strokes of the lawsuit brought against Activision Blizzard by the California Department Of Fair Employment And Housing. Since it was filed in July, its allegations have inspired a lot of discussion around “frat boy” workplace culture”, with “cube crawls” seeing male employees drinking “copious amounts of alcohol” and wandering between office cubicles, leading to “inappropriate behaviour toward female employees.”
The full complaint makes for grim reading. The result of a two-year investigation by the DFEH, it describes “a breeding ground for harassment and discrimination against women”, spanning everything from unequal pay and opportunities for promotion to rape jokes and unsolicited comments about the bodies of female employees.
This story is from the November 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the November 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart