After years of waiting, Marvel’s Avengers is finally out and it’s surprisingly an enjoyable brawler/live-service game that has more depth to the combat than I originally expected, but there are still problems. The multiple weeks of the beta showcased some of these problems in full and while I had hopes that many of these issues would be fixed by launch, it seems many of them still exist.
So, I thought I would list some of the most needed changes/features that I want to see in Marvel’s Avengers to make this an overall better experience for the player. Other major problems like performance and bugs are present, but those are issues that will be fixed regardless (hopefully). So, let’s begin!
1. Minimap/Compass
While navigating through the mission areas can be fun as each hero, trying to find the locations of the side objectives, main mission objectives and even allies is an absolute nightmare. Players have the option to hold up on the d-pad to show a quick overview of all the icons around them, but it doesn’t last very long and there is a limited range causing you to continuously use that function just to navigate properly. It would be nice to have a compass above the health bar with all the icons on it so it would be much easier and fun to traverse.
2. Ping System
The second most important thing for navigation that might even be more important than a minimap/compass is a ping system. It’s incredibly annoying to constantly tell your friends that you found a strongbox and hear the response “where?” with no ability to tell them the exact point. A simple ping system would do wonders for Marvel’s Avengers and take away a major frustration most players are facing.
この記事は GameOn Magazine の Issue 133 - November 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は GameOn Magazine の Issue 133 - November 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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