The Language of Videogames
GameOn Magazine|Issue 149 - March 2022
Artura says the right words
Artura Dawn
The Language of Videogames

This year, I replayed Sekiro: Shadows Die Twice (Sekiro henceforth) and beat the game, then did NG+7 with the bell demon and without Kuro's charm.

Now, I'm not saying all of this to toot my own horn - although I'm happy to do that too — but to mention that on Sekiro's original release I was incapable of beating the game after several dozen hours of trying and failing at the final boss; I could not reach his second stage, let alone beat his fourth. I was enraged when the game won GOTY because I felt it wasn't a good thing for Sekiro to win the award despite so many controversies surrounding it, with so few people being able to beat the game. At the end of my original journey, some could say I disliked the game because of the torture I'd endured trying to fight every boss.

Later, my review of the game was changed into positive, and I formally apologised for my inability to understand how to play the game and persevere through it. Nowadays Sekiro is one of my favourite games of all time, and having spent 100 hours in it isn't enough, because every time I mention it I get the urge to play it again.

So why could I beat Sekiro my second time around with ease, whilst on my first I had to surrender? Because of the unique language of videogames.

When I first played Sekiro I was quite new to gaming. That's not to say that I haven't been gaming all of my life, but up until around 2015 I wasn't capable monetarily to play anything aside from really old games or free ones; the first big game I ever bought was Fallout 4, and that's right around when my gaming craze began. However, that's not to say that I continued being able to afford games, so I was only capable of slowly building my library.

This story is from the Issue 149 - March 2022 edition of GameOn Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 149 - March 2022 edition of GameOn Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM GAMEON MAGAZINEView All
The Lost Legends of Redwall: Feasts & Friends
GameOn Magazine

The Lost Legends of Redwall: Feasts & Friends

The Lost Legends of Redwall: Feasts & Friends is a cooking simulator based on the Redwall book series.

time-read
3 mins  |
Issue 176 - July 2024
Men of War II
GameOn Magazine

Men of War II

There was a time when games based on World War II were all the rage, with releases ranging from first-person shooters to stealth based espionage.

time-read
3 mins  |
Issue 176 - July 2024
SAND LAND
GameOn Magazine

SAND LAND

As someone who doesn't watch a lot of anime or read a ton of manga, I was very surprised to find out that Akira Toriyama had done more than just Dragon Ball.

time-read
8 mins  |
Issue 176 - July 2024
Survival: Fountain of Youth
GameOn Magazine

Survival: Fountain of Youth

Survival: Fountain of Youth is a uh, well, you can tell from the title. It’s a survival game developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.

time-read
5 mins  |
Issue 176 - July 2024
Little Kitty, Big City
GameOn Magazine

Little Kitty, Big City

I have anxiously been awaiting the release of Little Kitty, Big City since I first saw the announcement years ago, on the 13th of November 2021.

time-read
4 mins  |
Issue 176 - July 2024
One Last Breath
GameOn Magazine

One Last Breath

Crikey, looks a lot like INSIDE, this, doesn’t it? I mean, a lot.

time-read
3 mins  |
Issue 176 - July 2024
Neptunia Game Maker R:Evolution
GameOn Magazine

Neptunia Game Maker R:Evolution

As the resident Neptunia fan, I always look forward to the next game from Idea Factory.

time-read
6 mins  |
Issue 176 - July 2024
Cabernet
GameOn Magazine

Cabernet

I can’t entirely recall how I ended up coming across Cabernet, just that I knew one day that I wanted to give it a look.

time-read
3 mins  |
Issue 176 - July 2024
Roots of Yggdrasil
GameOn Magazine

Roots of Yggdrasil

Roots of Yggdrasil centres around the survivors of Ragnarök— the end and rebirth of the nine worlds, according to Norse mythology, brought on by an epic battle of the gods.

time-read
2 mins  |
Issue 176 - July 2024
Sledders
GameOn Magazine

Sledders

If you have ever had the opportunity to ride a snowmobile, I have a game that allows you to recreate that experience and won’t require you to freeze your buttocks off.

time-read
2 mins  |
Issue 176 - July 2024