An emotional adventure through a world wrought with decay… and rats.
It’s fascinating to see how far a dedicated and passionate team can take a project in just 12 months. This time last year we were given the opportunity to see an early technical demonstration of A Plague Tale: Innocence, with developer Asobo Studio looking to showcase a killer concept driven by some truly exceptional technology. That’s what tech demos are for; they are purpose built to immediately impress and ignite the imagination of all those that see them.
We leapt at the opportunity to see the game properly in action for the first time; eager to discover whether Asobo, a studio known largely for its contract work on everything from The Crew to Quantum Break, could pull off something as ambitious as A Plague Tale. We weren’t disappointed. “Last year, with the technical demo the mood and the characters were there,” says David Dedeine, the chief creative officer and co-founder of Asobo as he eagerly shows off a level from the beginning of the adventure. “But the challenge was to take the premise and the tone into an actual level of the game. I think that’s what we’ve done and are showing here today… at least I hope that’s what we’ve done.”
This story is from the Issue 198 edition of Games TM.
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This story is from the Issue 198 edition of Games TM.
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