A SIMPLE CARD GAME OPENS THE DEPTHS INTO DIVERGING CULT STRATEGIES SANITYIN CULTIST SIMULATOR
Time is money. It earns funds and consumes them. More of the former than the latter, if you play your cards right. Cultist Simulator is a digital tabletop game of cards in which the clock is always ticking. Madness and illness, both eventually fatal, are rarely more than a few carelessly spent cycles of time away. Cultist Simulator’s often obscure directions create uncertainty and anxiety while the marching clock forces the player to keep several plates spinning at a time. It deals in just the right amount of anxious energy for its subject matter, but uses too heavy a hand in obscurity.
Cultist Simulator immediately drops the player in front of the digital table with only two items: a token called ‘Work’ and a card named ‘Menial Employment’. Combining the two adds a ten-second countdown to the Work token, after which it produces a Funds card and a Health card: two valuable resources. Another token appears with the name ‘Recall My Dreams’ which runs a 20-second timer without any external input.
This story is from the Issue 200 edition of Games TM.
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This story is from the Issue 200 edition of Games TM.
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