Explore the mean streets of Hell as two dead best friends
It’s been three years since Night School Studio released its bewitching coming of-age debut Oxenfree. Its next game, Afterparty, looks even stranger and more surreal. We meet Lola and Milo, two recently deceased best friends who wind up in Hell. Their only chance of escape? Beating the Devil and his horde of demons in a drinking contest.
Yes, you read that right. Satan has a taste for booze, and demons like to party just as much as teenagers do. It sounds like Disneyland for burnouts, where lurid cocktails replace rainbows and monsters prowl the streets instead of cute animals. Fitting considering the inspiration that had been brewing for a number of months before development began.
“The core concept came from a series of conversations that Adam [Afterparty and Oxenfree writer] and I had while walking around a massive cemetery across the street from our office,” says Sean Krankel, co-founder of Night School Studio. “It’s where Michael Jackson, Walt Disney, Carrie Fisher, and Lucille Ball are buried, and we used to wander around the grounds to get our creative gears going. Weird, I know.”
This story is from the June 2019 edition of PC Gamer US Edition.
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This story is from the June 2019 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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