STRANGE BRIGADE belongs in a museum.
Deep in the bowels of a sacred temple, my buddy has been stabbed to death. An angry mummy—completely and rightfully pissed off that a bunch of dicks are stealing their gold—is chewing on his face until his corpse disappears. He reappears in a sarcophagus near me. I open the door, and out he pops, good as new, back into the fight. He shoots the mummy that had previously killed him before the undead sap can climb off the tiles.
When it comes to making exciting combat moments, an instant-respawn sarcophagus isn’t ideal. Any other co-op shooter would have players fall wounded to the ground, unable to get up until a friend fights their way over and applies a bandage. This forces players to stick together. It’s exciting, it mixes things up, it forces players to stay moving.
The sarcophagus, by contrast, teleports a dead teammate out of trouble and into the back of the room. I was standing next to the sarcophagus, shooting zombies and casually hitting a button to bring friends back to life. It’s a weak way for a game to encourage teamwork. Then again, that’s how Strange Brigade handles most things.
This story is from the December 2018 edition of PC Gamer US Edition.
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This story is from the December 2018 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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