Playing dress-up till the world ends in PARAGON
Paragon will very likely be a game everyone remembers for what it wasn’t—if anyone remembers it at all. It wasn’t League of Legends, with its vibrant color palette. It wasn’t Overwatch’s blend of accessible action, with a cast factory built to play matchmaking with on Tumblr. It mimicked those things, but lacked their essential spark.
That lack of character is probably why, despite enjoying Epic Games’s late-to-the-party shooter/MOBA hybrid, Paragon never became the kind of game I could effortlessly fall into for a weekend or two every month. The ostensibly photorealistic look didn’t help. While technically impressive, Paragon stood out about as much as a Gears of War character.
This story is from the August 2018 edition of PC Gamer US Edition.
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This story is from the August 2018 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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