In THE MAGIC CIRCLE game development is absurd but worth doing
The magic Circle is a game about a game trapped in development hell. A dysfunctional dev team wrestles with the budget and technical legacy issues that come from working on a single game for over ten years, as well as the changing whims of the The magic Circle’s fictional creative director, Ishmael Gilder. Meanwhile, lead designer Maze Evelyn is doing her best to either finish the project, or get fired from the team so she can reacquire her name and likeness rights before the studio goes completely bankrupt.
This story is from the June 2018 edition of PC Gamer US Edition.
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This story is from the June 2018 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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