Avalanche attempts to bring new life to id’s wasteland
Despite the number at the end of its name, you’d be forgiven for assuming Rage 2 has little to do with its predecessor. The original Rage was dry, mostly linear, and often described as ‘solid’—a critical shorthand for ‘yeah, this is good, but…’ The sequel feels brash, vibrant, and silly. In short, Rage 2 is the sort of game that has Andrew W.K. playing over its trailer.
“The first thing I wrote on the whiteboard when I met with the team was ‘more crazy than Rage’,” says Tim Willits, id’s studio director. “Time and time again we told those guys, ‘Everything is on the table. Everything is possible.’ If they’d wanted to make 12-foot cockroaches that you ride, we’d have done it. We don’t have them, but we could. One of the great things about the Rage universe is there’s nothing that is too over-the-top. That’s what people like, so we’ve tried to steer into it.”
Having played a chunk of Rage 2, I can confirm the lack of giant roaches, and also that it is more over-the-top—albeit not quite as much as I was expecting. Nevertheless, it’s only an hour into my session that I find myself competing in Mutant Bash, a sort of wave-based arena combat challenge that takes the form of a TV show set in a rundown warehouse unconvincingly decorated with gaudy cardboard cutouts. So that’s something.
The team responsible for Rage 2’s exaggerated style isn’t id, but Avalanche, creator of the Just Cause series. “It’s a more holistic collaboration,” explains Willits. “Avalanche is the developer, but we have people at id that have helped when they can. We have everyone from the controller guys, to the animation team, the art team, some of the designers. We work with those guys everyday.”
This story is from the April 2019 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the April 2019 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder