A horror game that tells two stories a century apart
The year is 1979, and Adam and his wife Emma have moved to a house deep in the countryside, which is your first clue that The Beast Inside is, yes, a horror game. Nothing good ever happens in isolated rural houses. Adam is a CIA cryptanalyst working on cracking a Soviet code that could alter the course of the Cold War, and he needs a quiet place to do it.
In the opening their car pulls up to the new home—a grand colonial house surrounded by woodland—and your first job is moving in. A stack of boxes on the porch needs to be relocated, giving you an early taste of the game’s physics. Like Amnesia before it, you can open drawers, stack boxes, throw objects, and generally make a mess, which gives the world a feeling of richness and interactivity.
This story is from the July 2018 edition of PC Gamer US Edition.
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This story is from the July 2018 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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