Keepin’ it Tamriel in Medieval II: Total War.
The orcs have a crappy deal in the Elder Scrolls series. They’re the elves nobody fancies. Their god got eaten. Their full name, Orsimer, literally translates as ‘pariah folk’. They don’t even have their own homeland, instead sharing the province of High Rock with the magic-loving Bretons. Well, that’s about to change.
Like the vanilla games, The Elder Scrolls: Total War mod lets me redirect the course of history. But instead of saving Carthage or keeping hold of Britain’s colonies, I want to make the orcs a world power. And there’s scope here to go as big as I want: The mod features all of Tamriel, so my orcish kingdom could stretch from the far western region of High Rock, through Skyrim, all the way across to Vvardenfell, home of the Dark Elves. (Spoiler: It won’t.)
هذه القصة مأخوذة من طبعة July 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios