Ultima Underworld’s successor has nice ideas, but they’re not original
Using a physics engine to throw a box at a skeleton’s head isn’t a particularly exciting or new idea, but it’s being presented as an exemplary expression of player freedom in Underworld Ascendant. You can also put out torches with water arrows to better stay hidden, or build magic bridges out of the weird abundance of boxes lying around the Stygian Abyss.
It’s the same assortment of simple chemistry and physics magic we’ve been performing in games since Half-Life 2 made boxes cool. But for all the talk OtherSide Entertainment’s marketing has generated about how Underworld Ascendant will move the immersivesim genre forward, I was surprised by how dated it feels in practice.
この記事は PC Gamer US Edition の September 2018 版に掲載されています。
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この記事は PC Gamer US Edition の September 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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