CD Projekt Red is a phenomenon that could only have occurred in Poland – and only, really, in the ’90s. It’s a time that explains more than the studio’s ludicrously anachronistic title. This was not just the golden age of the CD-ROM, but the golden age of piracy too – at least in the former Eastern Bloc. Under communist rule, without legitimate access to Western retailers or any copyright law to speak of, Polish PC gaming culture grew in the street markets, where games were sold for £3 a pop – according to the excellent reporting of Eurogamer’s resident Witcher scholar, Robert Purchese.
As the iron curtain lifted, local companies – including a pair of skinny young hopefuls named Marcin Iwi ski and MichaÅ‚ Kici ski – could finally, legally import and sell the biggest games from around the world. But in doing so they would have to compete with the Captain Kidds and Calico Jacks who had thrived in their stead.
For its vanguard release, the nascent CD Projekt picked Bioware’s Baldur’s Gate. In its favour was the fact that it came on five discs, reducing the ability of pirates to sell it cheaply. And since it was an RPG, it was built around words, which CD Projekt could translate in full – casting renowned local actors in some of the key roles.
Rounding out the value proposition was every luxury you could dream of in a big box PC game at the time: a parchment map, an audio CD, and a D&D rulebook. Despite the low-price competition, sales were stellar, and CD Projekt learned its founding principle – to overdeliver.
BALD DEBUT
This story is from the February 2022 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the February 2022 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios