Journey To The Savage Planet
PC Gamer|August 2019

Exploring a colourful and gross alien world

Chris Livingston
Journey To The Savage Planet

One of the first things I discover on the Savage Planet is an enormous skull, so big I can wander around inside it like a cave. There I kill a few flying octopus monsters and then I see a gigantic pink uvula dangling from that roof of the skull’s mouth. I leap up, rip it loose, and quickly eat it.

Well, why the hell not? I’m stranded on this strange alien planet so I’ll take my meals where I can find them. And it’s not the most disgusting thing I’ll do while I’m here.

I recently got to play a short demo of Journey to the Savage Planet, a firstperson exploration game planned for 2020. It’s the first game from Typhoon Studios, which was founded by former creative director of Far Cry 4 and Assassin’s Creed 3, Alex Hutchinson, along with other industry veterans from EA and Warner Bros. As an astronaut and pioneer for Kindred Aerospace – they’re the fourth-best interstellar exploration company, which is really confidence-boosting – I’m tasked with exploring and cataloguing everything on this wild planet to determine if it’s suitable for colonisation by human beings.

This story is from the August 2019 edition of PC Gamer.

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This story is from the August 2019 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.