Created as a graphical showcase, POD was an elaborate tech demo, a grim science fiction racing game that came baked in with a lot of computers using Intel Pentium or Pentium II MMX processors, and some AMD K6 systems. Back in 1997, it was one of the best looking games you could play.
If you grew up in the ’90s and knew anyone into PC gaming, it was probably on their computer at some point. POD was one of those cultural artifacts that huge swaths of the public were involuntarily introduced to, like when They Might Be Giants’ song “Older” came packed in with RealPlayer on so many early ’00s HP prebuilt, or Chip’s Challenge in a Windows 3.1 entertainment bundle. Ubisoft later released a retail version, but POD was birthed from the same tradition as Norton Antivirus and Mcafee: OEM software, baby.
Following one of the most essential PC gaming myth arcs, my uncle had a gaming PC in his basement, nestled in one of those huge faux-mahogany desks that shouldn’t have been able to fit through the door. The CRT was too big for its available surface area and audibly hummed for about two minutes after it was powered off, the keyboard stuffed into a wide drawer not meant for keyboards resting on a soldier’s stew of thumbtacks, erasers, pencils, and pennies. A very domestic strain of cosmic horror.
This story is from the September 2021 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2021 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios